

The Lord of the Rings: Gollum is the first game produced under a deal struck by Daedalic Entertainment and Middle-earth Enterprises. Gollum is able to climb walls and attack enemies from above, but is poorly suited for direct combat.

Player choice factors into the game, in a system based on choosing between the "Smeagol decision" and the "Gollum decision." The former tends to be more honorable, while the latter is "darker." Various characters are encountered, including some unique to the game itself. Gollum's persona is split between his Gollum self (vicious, villainous) and Sméagol (social, cautious). It focuses on Gollum, covering his activities from the finding of the One Ring to the timeframe of the early chapters of The Fellowship of the Ring. Is he Tolkien’s version of Cain and Abel? The dark-side counterpart to Frodo? Is he a villain, hero or both? Answering those questions is probably too much to ask of a videogame, but based on the hands-off demo, The Lord of the Rings: Gollum is at least a great introduction to a fascinating and important figure.The Lord of the Rings: Gollum is a video game based on events set during the timeline of The Lord of the Rings.

Since the character first appeared in 1937’s The Hobbit, legions of historians, psychologists, and armchair analysts have dissected Gollum/Sméagol. Lighting, music, and sound design seemed especially effective at making a slightly other-worldly character feel believable and emotionally compelling. While the game’s Gollum shares the wide-eyed facial characteristics and skittering movement of the Andy Serkis version, the game’s Gollum has a lot of sadness and humanity about him – or whatever you call the Hobbit version of humanity. That said, the game and character models look detailed and fantastic. They’ve also avoided a photo-realistic design, instead going for a more stylized graphic style.
